This post is part of a series of posts titled Healing Inspection, which discusses healing abilities and styles.
It has been quite a while since I last offered you something really new. Ever since the Warlock’s Possession skill, the innovation well has been pretty dry.
I can come up with excuses. I can beg for compassion and understanding. I can even deny I ever intended to invent so many new things.
I will instead just do what I meant to, and continue although the delay.
So. I started a new chapter which discusses tools for healing. I talked about the basics, the present and the upcoming future. It is now the time to walk upon a path in an imaginary land. A land where everything is possible, and the inventive can weave strands of maybes into something interesting.
Today, it is for the Shaman to venture into this land. A shamanistic voyage into the unknown. And there is much to fear where surprises lurk. Mishaps, ambushes, unexpected encounters and unforeseen turns of events; all is possible, and outcomes are as erratic as the travel of dust particles in a battlefield.
But the Shaman, the lord of the spirits and mental strength, does not fear what nature holds for him. He is prepared. And he has a Nightmare Catcher, just in case.