Archive for September, 2008

All Under Heaven – The Next Generation

September 30, 2008

This post is part of a series of posts titled Healing Inspection, which discusses healing abilities and styles.

This is basically a take two on the design of the Paladin’s new healing ability.

On my last post, I came up with a healing concept whose purpose was helping the Paladin healer in fights having area of effect damage, but something went awry along the way. While I did explain all the pros and cons of my last innovation, I summarized it as not being the best solution to the problem at hand.

But I already have a little fix to this small issue. The idea stays the same, but the details are slightly changing.

Hold and behold, the next generation of All Under Heaven.

All Under Heaven

All Under Heaven

All Under Heaven

(Instant, 15 sec. cooldown) The enemy target is touched by divinity, causing her next attack to additionally heal 50% of the damage done, to up to 5 of the Paladin’s party or raid members within 15 yards. The heal is applied before the damage is done, and is completed over 3 seconds. Lasts 8 seconds.

Explanations coming in shortly.

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All Under Heaven

September 27, 2008

This post is part of a series of posts titled Healing Inspection, which discusses healing abilities and styles.

If you read the introductory post, you already know what I am about to speak of. If you haven’t, now is a good time.
Done? Great, I’ll carry on.

I’ll cut the chit-chat and get straight to business. Here’s the tooltip.

All Under Heaven

All Under Heaven

All Under Heaven

(Instant, 1 min. cooldown) Causes the enemy target to heal 100% of all damage it deals, to up to 5 friendly party or raid members within 15 yards. Such heals are done over 9 seconds. Lasts 12 seconds. Any target can be affected by a single All Under Heaven spell at a time.

The brief explanation.
An enemy target is debuffed to have all the damage it deals cloned as heals, and affecting the friendly party or raid (the 5 most wounded in range). The HoT ticks every second, for 9 seconds. However, the healing over time effects do not stack, but refresh. As successive attacks can hit for different amounts of damage, the strength of the HoT is averaged out.

Be advised, this is version 1 of the spell. I have another possibility in mind, which will be revealed after the break. And analysis for both, too.

Shortly.

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Mondo di Warcraft

September 27, 2008

That’s World of Warcraft in Italian.

Because I have switched from my normal den to quest a little in Italy, for vacation. More specifically, I am currently grinding hotels and restaurants in Napoli, trying to get well fed and well rested.

The Skill Laboratory will continue to host invented information, time and internet access permitting. I am hopping and roaming from one point of internet to another, so I will attempt to post as much as I can.

Arrivederci per ora (tr: Goodbye for now).

All Under Heaven – Introduction

September 23, 2008
All Under Heaven

All Under Heaven

This post is part of a series of posts titled Healing Inspection, which discusses healing abilities and styles.

I’m still buried under tons of tasks this week, and I haven’t had the chance to complete the post, sadly. But, I did have enough time to prepare a short introduction to it. As tomorrow I’m taking a day off for reorganization, I think this will be completed by then.

Edit: I be damned, but even a day off didn’t allow me to complete it (*sad panda face*). To be frank with the reader, I’m flying overseas in a couple of days, and had lots of things to organize. I finished 50% of the next post, but it isn’t in a publishable state, and I decided splitting it into part 1 & 2 isn’t the best course.
I apologize for this, it might take another couple of days.

Meanwhile, the introduction commences.

In Chinese – 天下.

From wikipedia: 天 means “sky” or “heaven”, 下 means “under” or “down”. 天下 together, literally means “under the sky”. The word 天下, besides the literal meaning, is also taken by Chinese as referring to the whole world.

Erm… What?

Do not be alarmed, you have reached the right blog. This is still the Skill Laboratory, and I am simply giving a literal introduction to the Paladin’s new invented skill.

Haha! But Paladins can’t speak Chinese!

Point taken, but it’s not quite true. Over 3.5 million players in WoW are actually from the east, so I’m fairly certain there is at least one Paladin who speaks Chinese. I’ll speculate further and assume there is even one such Blood Elf (*gasp*).

Ok, I was wrong (*sad face*). Still! What are you talking about?

I was about to get there, patience young apprentice.
All Under Heaven, or The Whole World is a concept where events serve some purpose. A concept where whatever happened, is happening, or is about to, has a determined goal. A concept that individuals might not always understand why things happen, but in the larger scheme of events, it is obvious.

I’m getting a bit too much philosophical I think, so I’ll get back down to earth.

Paladins are (wo)men of vision and purpose. They live to serve. They worship a single entity, that single-handedly takes care of the world (it’s not an easy job). The Paladin, he has so much faith in his cause, that whatever he encounters, he knows it’s part of the bigger picture.

Evil is out there, because without evil, there is no good.
Evil is a part of the whole world.
Evil too, is under heaven.

To be continued…

When a tear of joy will wash a hero’s face, and regret will fill a villain’s heart,
then, once again, all is under heaven.

Delay and Occupation

September 21, 2008
Blasted Boar What?

Worth 2XP a Piece

Blasted Boar Ribs!

That’s my new exclamation shout. Whenever I’m excited, upset or angry, there is a fair chance I’m going to cry it out loud, at least once. You probably don’t want to know how exactly I came up with it, so we’ll leave it in Pandora’s Box for now.

I suppose I should give a brief explanation why there’s an exclamation.
Okay then.

There is never enough time. I think someone is maniacally laughing down at us from above, as we are helplessly trying to fit too many task in each day, each week, and in each and every larger time-frame scale. And I find myself once again with less time than the quantity of things I want to do.

I am delayed by my other occupations. And while I don’t necessarily favor them over blogging, they still deny me precious time.

/sigh

I have outlined the new abilities for all the other healers now, but I need more time to formulate some stuff, and give arguments to my decisions. I’ll probably not have time to write tomorrow, but I hope you can read about the Paladin’s new spell on Tuesday.

It will be called – All Under Heaven.

Blasted Boar Ribs!

Nightmare Catcher

September 19, 2008
Now, Sleep Tight

Now, Sleep Tight

This post is part of a series of posts titled Healing Inspection, which discusses healing abilities and styles.

It has been quite a while since I last offered you something really new. Ever since the Warlock’s Possession skill, the innovation well has been pretty dry.

I can come up with excuses. I can beg for compassion and understanding. I can even deny I ever intended to invent so many new things.

I will instead just do what I meant to, and continue although the delay.

So. I started a new chapter which discusses tools for healing. I talked about the basics, the present and the upcoming future. It is now the time to walk upon a path in an imaginary land. A land where everything is possible, and the inventive can weave strands of maybes into something interesting.

Today, it is for the Shaman to venture into this land. A shamanistic voyage into the unknown. And there is much to fear where surprises lurk. Mishaps, ambushes, unexpected encounters and unforeseen turns of events; all is possible, and outcomes are as erratic as the travel of dust particles in a battlefield.

But the Shaman, the lord of the spirits and mental strength, does not fear what nature holds for him. He is prepared. And he has a Nightmare Catcher, just in case.

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Wrath of the Healer – Shaman

September 17, 2008
WotLK Healing Tree (Shaman)

WotLK Healing Tree (Shaman)

This post is part of a series of posts titled Healing Inspection, which discusses healing abilities and styles.

It seems rather official – Wrath of the Lich King is being released in a little less than two months!

Which means I should start finishing with this healer overview thing of mine, and get back to the reason I have come up with this blog in the first place – inventing new stuff.

Last and definitely not least, it is the time to discuss the Shaman healer.

For a long time, Shamans have been the Paladin’s counter-class. Alliance had Paladins, while the Horde had Shamans. This has affected their design greatly. Of course, they aren’t close to being the same, but they follow similar principles. Both rely heavily on group utility, and both started with a similar healing style. Healing-wise, the difference between the two is one got better efficiency, while the other received the spell to treat small groups.

In Wrath of the Lich King, Shaman style is not changing by much. On the opposite, it appears as if Blizzard is encouraging Shamans to keep working in the same way, but with a tweak or two.

Before I start, I’d like to warn for the last time – I am not on the Beta, and in this case I also do not have a Shaman healer. I can however use some analytical skills, and their output is coming up next.

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Wrath of the Healer – Paladin

September 14, 2008
WotLK Healing Talent Tree (Paladin)

WotLK Healing Talent Tree (Paladin)

This post is part of a series of posts titled Healing Inspection, which discusses healing abilities and styles.

I don’t know what is happening to me lately, but it is getting harder and harder for me to come up with an introduction to the post. I suppose this is some kind of blogger’s block, and I hope it is just a matter of short time before it passes.

You will have to forgive me for the lack of artistic posting.

Back to topic.
So far, I have discovered that both Druids and Priests are not going to heal the same way in Wrath of the Lich King. Both have new spells, and talents that make both new and old spells work in more interesting ways.

Diversity seems to be the key word at the Blizzard development center, and every class appears to be receiving new and (relatively) original options.

Of course, Paladins are not skipped in the process.

Through vanilla WoW and Burning Crusade they have been using the exact 3 spells (Holy Light, Holy Shock, Flash of Light) all of the time, and mostly casting the same one (FoL) on most encounters. While they are not being granted the Priest’s diversity in the upcoming expansion, their skills are getting a slight face lift, and some of their problems (through the healer’s perspective) are being addressed.

Allow me to show you what I mean (and do remember I do not participate in the Beta, and following is my personal theorized opinion).

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Wrath of the Healer – Druid

September 12, 2008
WotLK Healing Talent Tree (Druid)

WotLK Healing Talent Tree (Druid)

This post is part of a series of posts titled Healing Inspection, which discusses healing abilities and styles.

In an ancient grove, a distinct tree stands.

This tree, It has been thriving in the past. Ensuring its surrounding was kept rejuvenated, swiftly mended, growing and blooming with life, again and again.

The tree was glad, for it recalled how it traveled through its gardens in the passing days, showering flora and fauna with shining health and sparkling life.

It sadly recalled days of blights and parasites, which were very hard for him to handle, for those struck quickly and viciously, sometimes affecting many of the garden creatures at the same time.

But the tree was content, for it knew its job was done to the best of its ability, and that was an innervating feeling for the tree.

It was a tree bursting with life.

But soon, snow and hail will drop from the sky, and the ancient grove will quickly become as white as the heavens in the clouds. For the tree, this is a sign of good fortune.

For trees in Northrend might just be a little bit taller, or maybe thicker.

Wondering what the heck am I babbling about? Read on.

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Wrath of the Healer – Priest

September 10, 2008
WotLK Healing Talent Trees

WotLK Healing Talent Trees (Priest)

This post is part of a series of posts titled Healing Inspection, which discusses healing abilities and styles.

We have seen the whole picture, with types of heals and categorization.
We have inspected the present, with the niches of each healer, and their biggest drawback.
We will now scry into the future, and have a glimpse of what might be.

But be advised! Foretelling is a very risky business. What may look probable now, can become nothing more than wisps of nothingness. As this entire post is based on information gathered from the latest build (as of today) of the Beta, everything I say here may no longer be relevant in a few days or weeks.

Nevertheless, some of the information may yet indicate the direction Blizzard is taking with our 4 healing classes, and we may still learn valuable lessons from it.

For my ease of writing and your ease of reading, I have decided to divide the post into several parts. Today I will cover changes and additions to the Priest, while on my next posts I will review the same for Druids, Shamans and Paladins.

Following, I will simply give a brief explanation of new healing skills and talents. If the reader would like more accurate information, I suggest checking another resource, since I do not participate in the Beta currently.

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