Archive for August, 2008


August 31, 2008

This post is part of the Escaping the Crowds series, which focuses on escape mechanism for PvP.

There are times, when all appears lost. You are overwhelmed by enemy forces, surrounding all directions. There is no place to run, nor place to hide. Your adversaries seem to have covered all the exists.

At such times, you shouldn’t hide your body, but rather hide your soul.

What am I talking about?

Just a slight teaser to the new (my own invention) Warlock ability that would help them escape in dire days. Wouldn’t it fit if the masters of demons and souls could project their own self someplace else? Wouldn’t it be proper for those who drain life to transfer their own into others? Wouldn’t it be totally wicked if Warlocks could act as possessive demons?

What if they could? Introducing the new skill Possession.



Still feel in control? I dare you to follow the link (*evil laugh*).



Escape of the Demons – Part Three

August 29, 2008

This post is part of the Escaping the Crowds series, which focuses on escape mechanism for PvP.

Well, after a few days of unavoidable silence, the blog is back in business. There couldn’t be a better time to finish with our last installment of Warlock Escapism, and that is what I am going to do today. But before we simply start, I would like to summarize what has been said in the last two posts, as the entire Warlock article has been stretched over about a week.

What did we learn regarding Warlocks:

  • They have the lowest armor, but usually higher amounts of health to compensate for it.
  • They have several skills they can use to heal themselves.
  • They have three different crowd control abilities (but each with a different usability).
  • Fear is probably the best CC for PvP since it doesn’t break on damage.

What do we have in store to learn: What kind of avoidance Warlocks have? Which skills can they use in order to escape? Do they have tools to delay their enemies?

That is what I’ll be covering today.


Flight of the Demons – Part Two

August 25, 2008

Control over Eluding Souls

This post is part of the Escaping the Crowds series, which focuses on escape mechanism for PvP.

They are frail yet sturdy. They can heal but have nothing to do with either holiness or restoration. They are dark and wicked.
But does that give them the proper chance in PvP combat?

I only managed to go through some of the information on my last post. It wasn’t even the typical coverage, since our current class works a little differently. They lack defensive traits, which they make up for with other characteristics. This supposedly brings them on par with the rest of the classes.

I will not however claim or deny whether they are indeed balanced (I fear I’ll be attracting much heat if I do). I hope you’ll be satisfied with the typical mitigation, avoidance, escape, delay and crowd control coverage (you know, the usual).

So here it is.


Flight of the Demons – Part One

August 24, 2008
Flying or Fleeing?

Flying or Fleeing?

This post is part of the Escaping the Crowds series, which focuses on escape mechanism for PvP.

Out of Topic: It is going to be shorter than usual today, and I also would like to apologize for being present less than usual in the upcoming week, due to assignments I must give in at the university.

Back in Topic: We reached the letter W. There are two classes that are left, and we are nearly done. Both start with War, but lock appears (lexically) before rior, so I’ll be covering the curse-launcher-in-a-robe today, and not the plate-adorned-smasher.

I think there is an old stigma that makes Warlocks not very lovable among other classes. I won’t go into the details, but I will cover all their abilities that make them resistant in PvP. I suppose we’ll see if there is really something to hate.

In a few seconds.


Peace Totem

August 23, 2008
Be at Peace

Be at Peace

This post is part of the Escaping the Crowds series, which focuses on escape mechanism for PvP.

Clash of arms. Bash of shields. Cacophony of spells.
The arena is not a pleasant place to be.

How about some peace?

A very wise man once said (Buddha at 560-483 B.C.) –

Better than a thousand hollow words is one word that brings peace.

But what if, instead of such a word, we’d use a totem?

A totem that marks a place for peace, and all must obey it. A totem to hold the arms, lower the shields and silence the harmful spells. One that will grant some peace of mind, even for a little time.

Today on Escaping the Crowds series, I will propose a new totem for the Shaman’s totem-box. One that will attempt to help him in situations where he isn’t as strong, escape-wise.

Coming up after this quick (link) hop is the new spell, and all its details.


Escape of the Totems

August 21, 2008
Fleeing Spirits

Spirit Away

This post is part of the Escaping the Crowds series, which focuses on escape mechanism for PvP.

I know. I admit. I confess.

I am not 100% dedicated to completing this series as quickly as possible. I have stopped and delayed, revising chase mechanics, reviewing announced Hunter changes, even recounting ridiculous stories of a ridiculous (gnome) Rogue.

But then, I ask myself, is it important to complete things so fast?

Whatever the answer is, today and for the next three remaining classes, I will walk this path.

This time, an ancestral path it is, strong with energies of lingering spirits. A path in the world of earth, air, water and fire. The path of Elemental, Enhancement and Restoration. A path made by Shamans, for Shamans.

Yes, I have covered Shamans not too long ago, specifically, the Enhancement spec. In today’s present, the other two specs will be covered, specifically, how they can flee their melee brother, and everyone else he tends to sympathize with (i.e. others who like the closed range).

Storm, earth and fire! Heed my post!


Relentless Chase – Part Two

August 20, 2008
The Chase is On!

It's On!

We’re back, for part two of our Relentless Assault episode.

Yesterday I started an evaluation of how melee classes attempt to stay close to whoever they fancy stabbing, pummeling, shocking, hammering or clawing. I covered Druids, Shamans and Druids. Today is the day of the Rogues and Warriors.

These chaps have not the wits for mana, but they intend to prove that pure rage and energy can make up for it, in some aspects even better.

From poisons to rushes, by shouts and shadows, through unorthodox tricks and crippling attacks, they will do anything to make sure their enemy is buried where he stands.

Now, with no further delay, I will continue.


Relentless Chase – Part One

August 19, 2008
Get 'im!

Get 'im!

For quite a while now, we have been talking how to avoid damage and close quarter combat. While this is relevant for most classes, it isn’t for all of them. There are numerous classes specializations that for them, being close is being in the zone.

Today (and on the upcoming Part Two) I’m dedicating my post for the following: Feral Druids, Protection and Retribution Paladins, Rogues, Enhancement Shamans and Warriors.

They are not the majority (10 out of 27 main specs).
They like it up front and personal.

But what can they do to get what they want?
Let’s see.

Note: This is just a short break from my ongoing Escaping the Crowds series. Rest assured I will continue to cover Shamans, Warlocks and Warriors not too long from now.


Rogue Operations

August 18, 2008
Blades and Shadows

Blades and Shadows

This post is part of the Escaping the Crowds series, which focuses on escape mechanism for PvP.

If there is one class that has lots of tricks up her sleeves (literally), it must be the Rogue. Masters of assassination, combat and subtlety, you will never see them coming, and by then it’ll be your end.

Today however, we’re interested in quite the opposite – never seeing them escape. Emphasis on escape.

Does a stealth approach imply the ability of a stealth retreat? That is what we’d like to know.

Yet before I start, there is a point which has to be mentioned. Rogue escapsim is based on different principles than most classes I have covered in the past. Rogues attempt to escape damage, but at the same time strive to close-in on their targets. On critical situations, they will try to flee, but mostly, the short range is where they feel most comfortable.

How to remain in this range is something I’ll talk about another time.

Now, back to escapism.


Good Idea Blizzard

August 17, 2008
This Side Up

This Side Up

When I started this Blog, I intended it to be about the balance of the game and how new abilities and stuff like that can change things. Along the way I’ve realized that it could be a bit too stressing to focus on all the time, so I decided to recount some off-topic stories along the way.

Today I’m going to post about something in between. It has to do with a new ability, or more accurately a newish feel to an existing one, but it isn’t something I’ve come up with, but Blizzard did. The off-topic part would be sharing my own opinion about this, as my main is the class that this change is affecting.

So, I’d like to give one big thumb up (even two) to the advertised changes to Freezing Trap and Distracting Shot, which should be upcoming in the Wrath of the Lich King beta.

I for one, am very excited, and I’ll explain why in a bit.