Posts Tagged ‘Paladin’

Crusader’s Fame

November 22, 2008
Paladin's Ascension

Crusade for Ascension

This post is part of the For the Record series, which suggests new ideas for Achievements.

The wheels are now set in motion. There is no way back.

Champions are marching the frozen plains, from Fjords and Tundras, up until they shall reach the Citadel.

They will face mortal perils, but also create tales of victory with their passage. It is during this journey, that from champions of different causes, they shall become true heroes.

On my previous post, I have detailed an extensive list of the different feats a Hunter must complete if he desires to prove his surroundings that he is a true Stalker.

The idea is pretty simple – one must show he has mastered the different skills, as only through those class mastery can be attained.

On this post, I will reveal my plans for the Paladin. What must he do to achieve a higher presence? Where should he fight to gain ascension? When will the day come, when one of his class can be named, Crusader?

The list of achievements follows.



All Under Heaven – The Next Generation

September 30, 2008

This post is part of a series of posts titled Healing Inspection, which discusses healing abilities and styles.

This is basically a take two on the design of the Paladin’s new healing ability.

On my last post, I came up with a healing concept whose purpose was helping the Paladin healer in fights having area of effect damage, but something went awry along the way. While I did explain all the pros and cons of my last innovation, I summarized it as not being the best solution to the problem at hand.

But I already have a little fix to this small issue. The idea stays the same, but the details are slightly changing.

Hold and behold, the next generation of All Under Heaven.

All Under Heaven

All Under Heaven

All Under Heaven

(Instant, 15 sec. cooldown) The enemy target is touched by divinity, causing her next attack to additionally heal 50% of the damage done, to up to 5 of the Paladin’s party or raid members within 15 yards. The heal is applied before the damage is done, and is completed over 3 seconds. Lasts 8 seconds.

Explanations coming in shortly.


All Under Heaven

September 27, 2008

This post is part of a series of posts titled Healing Inspection, which discusses healing abilities and styles.

If you read the introductory post, you already know what I am about to speak of. If you haven’t, now is a good time.
Done? Great, I’ll carry on.

I’ll cut the chit-chat and get straight to business. Here’s the tooltip.

All Under Heaven

All Under Heaven

All Under Heaven

(Instant, 1 min. cooldown) Causes the enemy target to heal 100% of all damage it deals, to up to 5 friendly party or raid members within 15 yards. Such heals are done over 9 seconds. Lasts 12 seconds. Any target can be affected by a single All Under Heaven spell at a time.

The brief explanation.
An enemy target is debuffed to have all the damage it deals cloned as heals, and affecting the friendly party or raid (the 5 most wounded in range). The HoT ticks every second, for 9 seconds. However, the healing over time effects do not stack, but refresh. As successive attacks can hit for different amounts of damage, the strength of the HoT is averaged out.

Be advised, this is version 1 of the spell. I have another possibility in mind, which will be revealed after the break. And analysis for both, too.



All Under Heaven – Introduction

September 23, 2008
All Under Heaven

All Under Heaven

This post is part of a series of posts titled Healing Inspection, which discusses healing abilities and styles.

I’m still buried under tons of tasks this week, and I haven’t had the chance to complete the post, sadly. But, I did have enough time to prepare a short introduction to it. As tomorrow I’m taking a day off for reorganization, I think this will be completed by then.

Edit: I be damned, but even a day off didn’t allow me to complete it (*sad panda face*). To be frank with the reader, I’m flying overseas in a couple of days, and had lots of things to organize. I finished 50% of the next post, but it isn’t in a publishable state, and I decided splitting it into part 1 & 2 isn’t the best course.
I apologize for this, it might take another couple of days.

Meanwhile, the introduction commences.

In Chinese – 天下.

From wikipedia: 天 means “sky” or “heaven”, 下 means “under” or “down”. 天下 together, literally means “under the sky”. The word 天下, besides the literal meaning, is also taken by Chinese as referring to the whole world.

Erm… What?

Do not be alarmed, you have reached the right blog. This is still the Skill Laboratory, and I am simply giving a literal introduction to the Paladin’s new invented skill.

Haha! But Paladins can’t speak Chinese!

Point taken, but it’s not quite true. Over 3.5 million players in WoW are actually from the east, so I’m fairly certain there is at least one Paladin who speaks Chinese. I’ll speculate further and assume there is even one such Blood Elf (*gasp*).

Ok, I was wrong (*sad face*). Still! What are you talking about?

I was about to get there, patience young apprentice.
All Under Heaven, or The Whole World is a concept where events serve some purpose. A concept where whatever happened, is happening, or is about to, has a determined goal. A concept that individuals might not always understand why things happen, but in the larger scheme of events, it is obvious.

I’m getting a bit too much philosophical I think, so I’ll get back down to earth.

Paladins are (wo)men of vision and purpose. They live to serve. They worship a single entity, that single-handedly takes care of the world (it’s not an easy job). The Paladin, he has so much faith in his cause, that whatever he encounters, he knows it’s part of the bigger picture.

Evil is out there, because without evil, there is no good.
Evil is a part of the whole world.
Evil too, is under heaven.

To be continued…

When a tear of joy will wash a hero’s face, and regret will fill a villain’s heart,
then, once again, all is under heaven.

Wrath of the Healer – Paladin

September 14, 2008
WotLK Healing Talent Tree (Paladin)

WotLK Healing Talent Tree (Paladin)

This post is part of a series of posts titled Healing Inspection, which discusses healing abilities and styles.

I don’t know what is happening to me lately, but it is getting harder and harder for me to come up with an introduction to the post. I suppose this is some kind of blogger’s block, and I hope it is just a matter of short time before it passes.

You will have to forgive me for the lack of artistic posting.

Back to topic.
So far, I have discovered that both Druids and Priests are not going to heal the same way in Wrath of the Lich King. Both have new spells, and talents that make both new and old spells work in more interesting ways.

Diversity seems to be the key word at the Blizzard development center, and every class appears to be receiving new and (relatively) original options.

Of course, Paladins are not skipped in the process.

Through vanilla WoW and Burning Crusade they have been using the exact 3 spells (Holy Light, Holy Shock, Flash of Light) all of the time, and mostly casting the same one (FoL) on most encounters. While they are not being granted the Priest’s diversity in the upcoming expansion, their skills are getting a slight face lift, and some of their problems (through the healer’s perspective) are being addressed.

Allow me to show you what I mean (and do remember I do not participate in the Beta, and following is my personal theorized opinion).


Healers and their Niche

September 8, 2008
Where does the healer hide?

Where does the healer hide?

This post is part of a series of posts titled Healing Inspection, which discusses healing abilities and styles.

We got 4 classes which are capable of healing (no, bandages and racials do not count), but each in different situations. In WoW jargon, I suppose it is common to say that each healer has his own niche.

It doesn’t mean that healers are squirrel-like creatures that like to hide between the rocks (but maybe some do, I don’t know). It means that different healing specs feel more comfortable in different encounter types.

If we intend to delve into a healer’s lair, to somewhat refurnish it, it would be wise to know what to expect.

Before I start, I would like to claim that I am not a top notch professional where it comes to healing. I have done my share of healing as a Druid, a bit as a Paladin, but nothing high level as a Priest or Shaman (but I believe I do understand the mechanics). I hope I will not be stoned for still giving out opinions, and I hope they will not be too far from being correct.

Following the link, I will give a short summary to where each of the following healers excel – Restoration Druids, Holy Paladins, Holy Priests and Restoration Shamans.


Relentless Chase – Part One

August 19, 2008
Get 'im!

Get 'im!

For quite a while now, we have been talking how to avoid damage and close quarter combat. While this is relevant for most classes, it isn’t for all of them. There are numerous classes specializations that for them, being close is being in the zone.

Today (and on the upcoming Part Two) I’m dedicating my post for the following: Feral Druids, Protection and Retribution Paladins, Rogues, Enhancement Shamans and Warriors.

They are not the majority (10 out of 27 main specs).
They like it up front and personal.

But what can they do to get what they want?
Let’s see.

Note: This is just a short break from my ongoing Escaping the Crowds series. Rest assured I will continue to cover Shamans, Warlocks and Warriors not too long from now.



August 9, 2008

This post is part of the Escaping the Crowds series, which focuses on escape mechanism for PvP.

Today, we start with a definition.

martyrdom |ˈmärtərdəm|
the death or suffering of a martyr.

Which obviously leads to another one.

martyr |ˈmärtər|
a person who is killed because of their religious or other beliefs.

The martyr is of course the Paladin, who is killed for his belief in… Erm… Well… His belief in being part of the opposite team. People actually get killed for no reason nowadays.

So I’d like to help with this suffering of his, and I have come up with something rather unorthodox.




(Instant, 6 min cooldown) For the duration, all directly damaging attacks against you [the paladin] deal damage over time instead. This damage is dealt every 3 seconds, for 60 seconds, and cannot be prevented by any way. Lasts 10 seconds.

Read tooltip.

Explain all about it after the break.


Exodus of the Righteous, act II

August 8, 2008
Stand proud, then run.

Stand proud, then run.

This post is part of the Escaping the Crowds series, which focuses on escape mechanism for PvP.

Four days ago, a discussion was started. It was about a certain class, with its certain flaws. Flaws that, although not blatantly great, could restrict its battle maneuvers.

It was about the Paladin’s difficulty in retreating.

Some might say it is godsend, to stand fast and proud against masses of evil, ready to give what it takes to hold evil back. Others know practicality is superior to heroism.

Today, I pick to stand among the second group. And we will try to figure out how to expand the class’ toolbox.

I remind you that we have established the following in our last examination, which are the roots to the Paladin’s problem –

Small Note First: Everything I say is obviously my opinion only. Hence, the words are the keys to the Paladin’s problem are not fact, but perspective.

  1. Lack of Crowd Control.
  2. Small number of escape related techniques which are all bound to long (one minute+) cooldowns.
  3. All abilities are tied to the same spell-school

Now is the time to be creative, and see how we can work around those restrictions without causing too much collateral damage.


A Righteous Flight

August 4, 2008
Travelling Waves

Nothing stops true faith

This post is part of the Escaping the Crowds series, which focuses on escape mechanism for PvP.

The title might be a bit ambiguous, I realize it now. Let me see how I can rephrase it. I need something that will catch my meaning right. Hm… How about –

A Holy Escapade

Nope, not good. It seems Escapade is not related to escaping. I want something that will tie the two things together, with correct meaning. Something both this and that.

Oh! I got a good one –

Exodus of the Crusade

Yup. I’m going to stick with that one. It emphasizes both things I’m going to talk about today, and still holds a vaster meaning.

Run Crusader!

And the Paladin fled.

Now, the elaboration.