Posts Tagged ‘Hunter’

Glory of the Stalker

November 17, 2008

More Than Just a Hunter

More Than Just a Hunter

This post is part of the For the Record series, which suggests new ideas for Achievements.

Champions! The time has come! The time for each of you to show his own worth! The time to achieve the titles you were born for.

The time for me to suggest class specific achievements. Such achievements, I hope, that can be implemented in a way that only those who know their classes well, will be able to attain them. And maybe, if Blizzard feels generous enough, achievements that, once completed, will grant the player his class-specific title.

I am going to start with the Hunter, for this is the class that yours truly knows as well as the palm of his hand. At least, it is the class I know the most from all the (now) ten options.

My plan is to create a list that encompasses most of the class’ skills, and even some of the talents. I suppose there will also be an achievement that requires achieving all the lesser ones, in order to gain the sought-after title.

Now, with no further ado, I shall present you with what a true hunter must reach, in order to become, the Stalker.

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A Forumal Break

September 7, 2008
Hunt For'em

Hunt For'em

Expect the unexpected they say, but that is hardly something we can expect really. And the unexpected surprises us more often than it doesn’t.

The plan was to keep working on new healing stuff, but things keep coming in the way.

Yesterday it was the guild bank getting busted into, today the WoW Forums are to blame. I got carried away reading Hunter changes, and had a strong urge to write things of my own. I have been playing Survival for quite some time now, and I thought I could share some of my opinion.

So I wrote some feedback on the new talent trees. That took me a bit of time, and as time is currently still sequential, it was time I couldn’t invest here.

And then I got carried away with suggesting new glyphs… Which took even more time.

So, no post today due to lack of time, but to prove I did write something, you can have a look at the European Hunter Forums: Here and there.

Let’s hope that the next post will be, unexpectedly, as expected (*smile*).

Good Idea Blizzard

August 17, 2008
This Side Up

This Side Up

When I started this Blog, I intended it to be about the balance of the game and how new abilities and stuff like that can change things. Along the way I’ve realized that it could be a bit too stressing to focus on all the time, so I decided to recount some off-topic stories along the way.

Today I’m going to post about something in between. It has to do with a new ability, or more accurately a newish feel to an existing one, but it isn’t something I’ve come up with, but Blizzard did. The off-topic part would be sharing my own opinion about this, as my main is the class that this change is affecting.

So, I’d like to give one big thumb up (even two) to the advertised changes to Freezing Trap and Distracting Shot, which should be upcoming in the Wrath of the Lich King beta.

I for one, am very excited, and I’ll explain why in a bit.

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Primal Roar

July 28, 2008

This post is part of the Escaping the Crowds series, which focuses on escape mechanism for PvP.

I have teased, you have been tantalized. I have promised, you were expecting. I assured it’s coming, you have prepared.

It was not in vain. After all, I am an honorable person. And here it is.

Hear me Rawr !

Hear me Rawr !

Primal Roar

(Instant, 1 min cooldown) The hunter lets out a primal roar, causing 5 enemies within 8 yards to be knocked back for 10 yards, and become dazed for 2 seconds.

A brand new, out of the box, still packed with that stress-relieving bubble wrap, shiny Hunter ability.

Take a moment, read its tool-tip.

Now take a seat, time to talk.

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Hunter Hunted (part II) – Traps !

July 27, 2008

This post is part of the Escaping the Crowds series, which focuses on escape mechanism for PvP.

diligence |ˈdiləjəns|
noun

careful and persistent work or effort.

And a trap it is.

And a trap it is.

I am feeling rather diligent right now (*big smile*). I have managed to write a post every single day since I reprimanded myself for not writing enough. Can’t say I don’t try.

I hope the guy keeps up the good work.

And… Back to topic.

A Hunter named John, and his pet named Doe are inside the arena. While Doe nibbles at the robes of some caster, John tries to keep a low profile while still shooting arrows/bullets. Unfortunately, Mr. nasty Rogue has spotted him, and is coming at his direction.

Don’t Panic ! Hm…

Actually, don’t be too calm either, this can mean trouble.

The Rogue is pretty close now, and John has to escape before Mr. N lands a combo point on him.

Argh ! Too late. bloody Sinister Strike at my back !

Stay calm, try to dodge and parry. No good, he’s going for a Shiv. And… Lord be great, we dodged that one.

It’s now or never, time to act.

We already established that our current arsenal isn’t that great to get ourselves out of trouble, so let’s explore more new possibilities.

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Escaping the Crowds, or Hunter Hunted

July 26, 2008
Run Hunter, RUN!

Run Hunter, RUN!

This post is part of the Escaping the Crowds series, which focuses on escape mechanism for PvP.

Now, where was I ? Oh yes…

The hunters, or more to the point, the hunted.

They got the problems, I’ll supply the solutions. At least, I’ll be offering some ideas that might help.

We have established during the last post that Hunters lack two things – easy to use crowd control and a reliable enough escape mechanism.

Wait. I sense something. Something comes to mind.

Actually, more than one something. Let’s have a look.

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Escaping the Crowds, or The One That Got Away

July 25, 2008
Laters, aligators.

Laters, aligators.

This post is part of the Escaping the Crowds series, which focuses on escape mechanism for PvP.

Yesterday I have listed a (rather long I’d say) compendium of abilities that help each class to survive incoming damage.

Today I’ll start to pinpoint which classes have the upper hand, and which might need a helping one.

I think we’ll have to consider an arena setup. In this setup, you’re fighting in a closed environment, for a limited duration of time. Moreover, you usually have some allies at your side, so delaying your opponent a bit will usually be enough to get some help.

Under such a setup, we’ll have to consider a few things.

  • Ability Cooldown. Abilities that can be used once a fight are obviously less effective than those that can be used multiple times over the duration.
  • Efficiency. Does the ability guarantee an escape ? To what extent ?
  • Ease of Use. Title says it all. Defining factors are if the ability is target-able, is cast quickly, requires facing the enemy, etc.

Let’s start with a class that is nowadays considered to be one of the best in arena survivability – the Druid.

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Sting, but no Police

July 18, 2008
Sting is Stung

Sting is Stung

I’d love to be able to design each and every class, but knowledge is quite a key here. I can’t talk about something I don’t know, enough.

I think I’ll start with something I have some idea about, make some good impression. We’ll start with the Hunter.

Victimized by the Only one Trap/Sting/Aspect can be active etc. I think stings have the right to some improvement.

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