Archive for the ‘Hunter’ Category

Prophet: Foreseeing Greater Deeds

December 6, 2008
What Does the Future Hold?

What Does the Future Hold?

This post is part of the For the Record series, which suggests new ideas for Achievements.

Allow me to apologize for the long time it takes to bring up those posts. Quite surprisingly, it is a lengthy process to invent all those achievement names, and I sometimes find myself stuck several days before anything worthy comes to my mind.

Plus, I have also been caught up with the flu for a few days during the week (*sad panda face*).

Anyways, I have finally completed the task, and compiled a list of achievements for the Priest class.

So far, this has been the hardest post to write, which is something of a mystery to me. From what I have seen on Wowhead, Priests have the least number of skills in comparison to Druids, Hunters or Paladins, yet it was pretty hard to finish up this post.

The reason? As I’ve said, it is a mystery of sorts, but I do have some speculations. Priests have a vast number of healing skills, which I find harder to invent achievements for. In addition, all their skill names are, well, holy-like, and hard to word-play with.

And that’s another reason why it took longer than the usual.

Oh, and for those who have no idea what I am speaking off – I am a blogger on a mission to come up with class specific achievements for all the classes. My goal in mind is that when a player completes all those given achievements, he will be granted his special class-specific title.

For the Priest, this title will be, the Prophet.

And here’s what he must accomplish to get it.

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Glory of the Stalker

November 17, 2008

More Than Just a Hunter

More Than Just a Hunter

This post is part of the For the Record series, which suggests new ideas for Achievements.

Champions! The time has come! The time for each of you to show his own worth! The time to achieve the titles you were born for.

The time for me to suggest class specific achievements. Such achievements, I hope, that can be implemented in a way that only those who know their classes well, will be able to attain them. And maybe, if Blizzard feels generous enough, achievements that, once completed, will grant the player his class-specific title.

I am going to start with the Hunter, for this is the class that yours truly knows as well as the palm of his hand. At least, it is the class I know the most from all the (now) ten options.

My plan is to create a list that encompasses most of the class’ skills, and even some of the talents. I suppose there will also be an achievement that requires achieving all the lesser ones, in order to gain the sought-after title.

Now, with no further ado, I shall present you with what a true hunter must reach, in order to become, the Stalker.

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Mad about Herbs

November 14, 2008
*pick pick pick*

*pick pick pick*

There are two reasons why I am deviating from the topic I started previously. Wrath of the Lich King, and… Herbs.

Yesterday, I picked up my Wrath copy, and have been glued to my computer ever since. While I did take some breaks for the bear essentials, I did pass most of my time either in the Howling Fjords or following the (most excellent) Death Knight starter quest chain.

So far, this expansion is something extraordinary. I did enjoy The Burning Crusade very much, but on Northrend everything seems much more enjoyable.

The freshness in the air, it is truly exhilarating. Everything is taken as something that was never seen before, and the key word is fun. Quests, fights, professions… Everything is so much fun!

I’ve been playing on my Dwarven Hunter for quite a bit, but haven’t leveled past 70 yet. I think I did like 40 quests so far, and also ran through Utgarde Keep once, which brought me to 90% to level 71 or so. As a short break, I started a brand new Death Knight (also a Dwarf, because they just rule), and the quest chain until you join the forces of the Alliance is non-arguably one of the best the game has to offer. It ends with a movie-style ~2 minute scene which should never be missed, that even has voice acting!

What was it that prevented me from questing further, and reaching levels never seen before? The answer is often green, and has often a strong smell. No, it is not a filthy Horde Orc. The answer is herbs. But why did I prioritize herbs over experience?

Because I’m mad about herbs.

Want to know more?

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A Forumal Break

September 7, 2008
Hunt For'em

Hunt For'em

Expect the unexpected they say, but that is hardly something we can expect really. And the unexpected surprises us more often than it doesn’t.

The plan was to keep working on new healing stuff, but things keep coming in the way.

Yesterday it was the guild bank getting busted into, today the WoW Forums are to blame. I got carried away reading Hunter changes, and had a strong urge to write things of my own. I have been playing Survival for quite some time now, and I thought I could share some of my opinion.

So I wrote some feedback on the new talent trees. That took me a bit of time, and as time is currently still sequential, it was time I couldn’t invest here.

And then I got carried away with suggesting new glyphs… Which took even more time.

So, no post today due to lack of time, but to prove I did write something, you can have a look at the European Hunter Forums: Here and there.

Let’s hope that the next post will be, unexpectedly, as expected (*smile*).

Good Idea Blizzard

August 17, 2008
This Side Up

This Side Up

When I started this Blog, I intended it to be about the balance of the game and how new abilities and stuff like that can change things. Along the way I’ve realized that it could be a bit too stressing to focus on all the time, so I decided to recount some off-topic stories along the way.

Today I’m going to post about something in between. It has to do with a new ability, or more accurately a newish feel to an existing one, but it isn’t something I’ve come up with, but Blizzard did. The off-topic part would be sharing my own opinion about this, as my main is the class that this change is affecting.

So, I’d like to give one big thumb up (even two) to the advertised changes to Freezing Trap and Distracting Shot, which should be upcoming in the Wrath of the Lich King beta.

I for one, am very excited, and I’ll explain why in a bit.

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Primal Roar

July 28, 2008

This post is part of the Escaping the Crowds series, which focuses on escape mechanism for PvP.

I have teased, you have been tantalized. I have promised, you were expecting. I assured it’s coming, you have prepared.

It was not in vain. After all, I am an honorable person. And here it is.

Hear me Rawr !

Hear me Rawr !

Primal Roar

(Instant, 1 min cooldown) The hunter lets out a primal roar, causing 5 enemies within 8 yards to be knocked back for 10 yards, and become dazed for 2 seconds.

A brand new, out of the box, still packed with that stress-relieving bubble wrap, shiny Hunter ability.

Take a moment, read its tool-tip.

Now take a seat, time to talk.

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Hunter Hunted (part II) – Traps !

July 27, 2008

This post is part of the Escaping the Crowds series, which focuses on escape mechanism for PvP.

diligence |ˈdiləjəns|
noun

careful and persistent work or effort.

And a trap it is.

And a trap it is.

I am feeling rather diligent right now (*big smile*). I have managed to write a post every single day since I reprimanded myself for not writing enough. Can’t say I don’t try.

I hope the guy keeps up the good work.

And… Back to topic.

A Hunter named John, and his pet named Doe are inside the arena. While Doe nibbles at the robes of some caster, John tries to keep a low profile while still shooting arrows/bullets. Unfortunately, Mr. nasty Rogue has spotted him, and is coming at his direction.

Don’t Panic ! Hm…

Actually, don’t be too calm either, this can mean trouble.

The Rogue is pretty close now, and John has to escape before Mr. N lands a combo point on him.

Argh ! Too late. bloody Sinister Strike at my back !

Stay calm, try to dodge and parry. No good, he’s going for a Shiv. And… Lord be great, we dodged that one.

It’s now or never, time to act.

We already established that our current arsenal isn’t that great to get ourselves out of trouble, so let’s explore more new possibilities.

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Escaping the Crowds, or Hunter Hunted

July 26, 2008
Run Hunter, RUN!

Run Hunter, RUN!

This post is part of the Escaping the Crowds series, which focuses on escape mechanism for PvP.

Now, where was I ? Oh yes…

The hunters, or more to the point, the hunted.

They got the problems, I’ll supply the solutions. At least, I’ll be offering some ideas that might help.

We have established during the last post that Hunters lack two things – easy to use crowd control and a reliable enough escape mechanism.

Wait. I sense something. Something comes to mind.

Actually, more than one something. Let’s have a look.

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Escaping the Crowds, or The One That Got Away

July 25, 2008
Laters, aligators.

Laters, aligators.

This post is part of the Escaping the Crowds series, which focuses on escape mechanism for PvP.

Yesterday I have listed a (rather long I’d say) compendium of abilities that help each class to survive incoming damage.

Today I’ll start to pinpoint which classes have the upper hand, and which might need a helping one.

I think we’ll have to consider an arena setup. In this setup, you’re fighting in a closed environment, for a limited duration of time. Moreover, you usually have some allies at your side, so delaying your opponent a bit will usually be enough to get some help.

Under such a setup, we’ll have to consider a few things.

  • Ability Cooldown. Abilities that can be used once a fight are obviously less effective than those that can be used multiple times over the duration.
  • Efficiency. Does the ability guarantee an escape ? To what extent ?
  • Ease of Use. Title says it all. Defining factors are if the ability is target-able, is cast quickly, requires facing the enemy, etc.

Let’s start with a class that is nowadays considered to be one of the best in arena survivability – the Druid.

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Sting, but no Police

July 18, 2008
Sting is Stung

Sting is Stung

I’d love to be able to design each and every class, but knowledge is quite a key here. I can’t talk about something I don’t know, enough.

I think I’ll start with something I have some idea about, make some good impression. We’ll start with the Hunter.

Victimized by the Only one Trap/Sting/Aspect can be active etc. I think stings have the right to some improvement.

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