Three will be a little different. It will be about a game within the game. About achievements.
People are going crazy about those. With over 700 different things to do, players can keep themselves busy for a long time.
While I think the number 700 is pretty hefty, offering enough to do for now, I must say I was rather disappointed that the big list has nothing that is class specific.
Sure, while proving the world that I am diligent enough to collect pets, recipes, mounts, tabards or money is something I could set my mind to, I would also like to prove the world I am a diligent [enter class here] too!
But for now, it seems Blizzard has kept the achievements as generic as possible. There is nothing class specific, and furthermore, nothing profession specific (except for the 3 secondary ones that everyone can have). Everyone can achieve from the same list, which is good in a way, but we could make it more fun.
I think they do plan to add class/profession specific achievements in the future (implied here and here), so I will spend some of my time for now, trying to figure out what those might be. If I bingo one of them, I demand a cookie!
In this post, I will warm up by inventing various achievements that are semi-class specific. In further posts, I plan to come up with a list of achievements each class can have for herself, specifically.
But why did I say semi-class specific? Because in WoW, there are 10 different classes, but only 3 different roles. Classes fulfilling the same role can contend for the same achievements, which isn’t specific for a class, but specific for a role.
Here are some ideas. Format is [Achievement Name] as heading, a paragraph detailing how to gain it, and an italic paragraph with technicalities.
Can’t Tank This
On any raid boss encounter, reach 100% threat on the boss, causing him to kill you.
This is normally reserved for non tanking classes, but since all tanking classes can respec to a Healing/Damage Dealing role, this achievement will be available to all.
First of your Class
Within one raid lockout period, defeat every boss in Naxxramas on (Normal/Heroic) Difficulty, while causing the most damage in each encounter.
This will obviously require Blizzard to come up with damage meters of their own, which will probably increase server-client traffic, so I’m not sure this is feasible.
Heal an ally who has less than 75% of his total health points.
This achievement works anywhere, and can be completed using any skill that heals, including bandages. Once achieved, it leads to Clinic Nurse.
In combat, and within any instanced content, heal an ally who has less than 50% of his total health points, recovering the ally to at least 65% of his health.
This achievement works in dungeons/raids and battlegrounds/arenas, but only during combat, and can be completed using any skill that heals, including bandages. Once achieved, it leads to Field Medic.
In combat, and within any instanced content, heal an ally who has less than 25% of his total health points, recovering the ally to at least 40% of his health.
Same as Clinic Nurse, but can only be gained via the use of healing spells (not including racials). Once achieved, it leads to Hospital Doctor.
In combat, and within any raid boss encounter or arena, heal an ally who has less than 10% of his total health points, recovering the ally to at least 25% of his health.
Same as Field Medic, but the restriction is now to raid bosses and arena only. Once achieved, it leads to ER Surgeon.
In combat, and within any raid boss encounter or arena, heal an ally who has less than 2% of his total health points, recovering the ally to at least 15% of his health.
Same as Hospital Doctor.
In combat, and within any instanced content, heal a pet who has less than 2% of his total health points, recovering it to at least 15% of its health.
Similar to Field Medic, but the target must be a pet (not restricted to beasts).
The Good Samaritan
Grant a buff to 500 allies.
Does not include oneself. Only proper buffs such as Arcane Intellect count, hence is available to certain classes. Buffing the same player repeatedly during a short duration should not count, but I am not sure the required implementation for such a restriction is worth the effort.
Don’t Despair, Repair
Reach a collective repair bill of 1/10/100/250/1000 gold.
This achievement will gradually upgrade to the next gold sum, according to the player’s repairs.
Dodging the Bullet
During a raid boss encounter, avoid being hit while having 1% of your total health left.
Could be available for all classes, but more relevant to tanks. Full block, dodge, parry or being missed all count as avoidance.
Savior of the Day
Within any raid boss encounter, land a killing blow while being the only raid member alive.
In other words, prevent the wipe.
15 Seconds of Fame
Kill a level 80 creature in 15 seconds or less.
The achiever must be the only one to deal damage and/or debuff the target. Once achieved, it leads to 10 Seconds of Fame.
10/5/3 Seconds of Fame
Kill a level 80 creature in 10/5/3 seconds or less.
Similar to 15 seconds of fame, only in a shorter duration of time.
Weapon of Mass Destruction
Kill 20 level 75 or higher creatures within 25 seconds.
Reserved for classes with an Area of Effect ability. The achiever must be the only one to deal damage to the targets. Numbers might change to reflect the strength of abilities better.
A Tankful of Mobs
Tank 20 creatures at once, for at least 15 seconds.
Can be achieved while grouped and/or while being healed. The single restriction is for the tank to be the target of all the mobs, all the time.
Break the effect of 50 spells of Crowd Control.
The counter is cumulative, and does not have to be during the same session. Only spells that prevent the target from performing any action are counted towards this achievement.
It’s Just a Flesh Wound
Take a hit for 10,000 damage, and survive.
Should be reserved for tanks, but can also be available for anyone willing to risk his hide. Taking a bigger hit would also count obviously. Numbers might change to reflect encounters better, and the total health of players.
… And Much More
I could keep up with ideas, but it was getting harder to come up with something original, and this list can be endless if you simply tweak some numbers only to call it another achievement.
The more interesting part, that I’ll be posting in the following weeks, would be class-specific achievements, where every player can show his worth.
In other words, there is more to come!
A fancy title is nothing more than an acknowledgment for others to forget your real name.
— William Tharos, a philosopher