Last but not Least

LF1M Priest

LF1M Priest

This post is part of a series of posts titled Healing Inspection, which discusses healing abilities and styles.

Regarding the picture, I’d like to think all the ones on the right are queuing in LFG for a Priest, just as that guy on the left passes, but maybe he’s Shadow?

At least, his clothes don’t look like any healing gear I know (*wink*).


What this post is meant to be is, a (very) short introduction to what the next skill I will invent is going to be.

For those who didn’t follow, it is going to be a Holy Priest skill, as I have already covered new skills for all the other healing specs.

The idea was, to create a skill that will tend each healer’s weak spot. I admit in some cases it is less good than in others, but I am not ashamed of that.

I’d like to quickly recap what I have done, before telling you what I am going to do.

  • Shaman. I analyzed that Shamans were having mana issues, but I didn’t offer a solution to that. The reason was mainly because it can be fixed with minor alterations, instead of creating a skill solely for this purpose (which by the way, they already somehow have with Mana Tide Totem).
    So I have addressed another point they may have, and that is larger scale area of effect healing. Shamans get Nightmare Catcher for this purpose.
  • Paladin. These guys are having mobility issues, but those are somewhat addressed in Wrath of the Lich King. In addition, they aren’t very efficient at healing area of effect damage, and this is why I designed All Under Heaven for them.
  • Druid. Where the Paladins are really weak, the Druid excels. They are the archetypes of a mobile healer, but their downside, which is somewhat addressed in Wrath, is their lack of manageability for burst damage.
    I have come up with Embrace of Nature, which is simply put another tool for the same problem.
  • Discipline Priest. A rather rare breed, but supposedly, it is going to change. Discipline Priests aren’t very common in PvE at the moment, possibly for their lack of talented heals. They have terrific tools tailored for resilience, but those don’t fit instancing very well (due to aggro management under a Power Word: Shield).
    It is being looked into for Wrath of the Lich King, and I have decided to sweeten their transition into PvE by designing them another skill to provide mitigation. I have named it Boon of Fortitude.

And now, a single healer remains.

Holy Priests are jack of all trades. They have something for every occasion, but the price they have to pay for that is their lack of survivability.

Priests are extremely frail. They tend to die alot. And Holy, compared to Discipline, have very little to prolong their suffering in this world. In 9 out of 10 cases, once the Holy Priest is hit, the next thing the raid is going to see is his Spirit of Redemption.

The conclusion? Holy Priests are going to get something to improve their survivability.

Last in line, but at least they will get what they came for.
I think.

Why are people so obsessed about getting what they need?
It is the act of seeking that is important. Whether you get it or not, is entirely irrelevant.
The true seeker? His work is never done.
— Todish


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